;========================<FEATURES SELECTION>=============================
[Statedef 5900]
type = S
anim = 1

[State 5900, Int VarReset]
type = VarRangeSet
trigger1 = !RoundsExisted
value = 0

[State 5900, Float VarReset]
type = VarRangeSet
trigger1 = !RoundsExisted
fvalue = 0

;==============================================================================================
;ONLY MODIFY STUFF BELOW THIS LINE
;==============================================================================================
;
;;Palette Selection
;[State 5900, Palette 1 (x)]
;type = VarSet
;trigger1 = PalNo = 1
;var(0) = 1 ;CHANGE THIS LINE
;
;[State 5900, Palette 2 (y)]
;type = VarSet
;trigger1 = PalNo = 2
;var(0) = 2 ;CHANGE THIS LINE
;
;[State 5900, Palette 3 (z)]
;type = VarSet
;trigger1 = PalNo = 3
;var(0) = 3 ;CHANGE THIS LINE
;
;[State 5900, Palette 4 (a)]
;type = VarSet
;trigger1 = PalNo = 4
;var(0) = 4 ;CHANGE THIS LINE
;
;[State 5900, Palette 5 (b)]
;type = VarSet
;trigger1 = PalNo = 5
;var(0) = 5 ;CHANGE THIS LINE
;
;[State 5900, Palette 6 (c)]
;type = VarSet
;trigger1 = PalNo = 6
;var(0) = 6 ;CHANGE THIS LINE
;
;[State 5900, Palette 7 (start +x)]
;type = VarSet
;trigger1 = PalNo = 7
;var(0) = 7 ;CHANGE THIS LINE
;
;[State 5900, Palette 8 (start + y)]
;type = VarSet
;trigger1 = PalNo = 8
;var(0) = 8 ;CHANGE THIS LINE
;
;[State 5900, Palette 9 (start + z)]
;type = VarSet
;trigger1 = PalNo = 9
;var(0) = 9 ;CHANGE THIS LINE
;
;[State 5900, Palette 10 (start + a)]
;type = VarSet
;trigger1 = PalNo = 10
;var(0) = 10 ;CHANGE THIS LINE
;
;[State 5900, Palette 11 (start + b)]
;type = VarSet
;trigger1 = PalNo = 11
;var(0) = 11 ;CHANGE THIS LINE
;
;[State 5900, Palette 12 (start + z)]
;type = VarSet
;trigger1 = PalNo = 12
;var(0) = 12 ;CHANGE THIS LINE

[State 5900, STANDING ANIMATION: 0 = TAKUMA/MR.KARATE, 1 = HONKI NI NATTA MR.KARATE]
type = Varset
trigger1 = 1
v = 44
value = 0 ;CHANGE THIS LINE

[State 5900, KOHOU/KYOKUGEN KOHOU: 0 = DISABLE, 1 = ENABLE]
type = VarSet
trigger1 = 1
v = 51
value = 0 ;CHANGE THIS LINE

[State 5900, Hien Shippu Kyaku Command: 0 = NO CHARGE COMMAND, 1 = CHARGE COMMAND]
type = VarSet
trigger1 = 1
v = 52
value = 1 ;CHANGE THIS LINE

;==============================================================================================
;ONLY MODIFY STUFF ABOVE THIS LINE
;==============================================================================================

[State 5900, Mode Detection]
type = VarSet
trigger1 = 1
var(53) = ifElse((PalNo > 6), 1, 0)
ignorehitpause = 1

[State 5900, End]
type = ChangeState
trigger1 = 1
value = 5901